Age of chivalry 2019

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Still, they note that the competition has gotten fiercer as of this April, when the long-in-development “Mordhau” finally exploded onto the shelves of Steam with more fervor than anyone could have predicted, selling over a million copies in its first month. While seven years is a veritable age in the frenzied world of games, both Piggott and his colleague Alex Hayter emphasize that the “medieval combat” micro-genre hasn’t really shifted much in that interval. We wanted to make a true sequel to the game that put us on a map as a studio, and now we finally feel we can deliver on that promise.” But also, we didn’t want to release a sequel that offered only an incremental change, like in the big sports games. Even at the time we made the original game, we knew that there were aspects of it that could’ve been far better. “That’s who we are as a studio, that’s why we exist, that’s where we came from, and we want to do that justice.

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“I just want to be really clear that Torn Banner is ‘Chivalry,’” he says.